STRATEGIES

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Strategy 21

Here's a way to REALLY scare your opponents+allies in multiplayer(Aftermath): Build up everything; Get Iron Curtain ready; Load an LST(s) with Demo Trucks; Now you have 2 options: Iron Curtain the LST and send it to an opponents base that is located ON the water(most importantly ore,power,+production facilities;); Unload+use demos to attack ONE AFTER THE OTHER; OR: Build a horde of LST's+demos; Iron Curtain an LST+send to enemy base; As soon as they notice the first, send the others on in; Send ALL the Demo Trucks inONE AT A TIME!; And finally: LET THE GENOCIDE BEGIN! Note:Never try that unless your enemies are amatuers, you're killing each other on a map where bases start by water, And most importantly if you wanna get this to work HAVE SOME ALLIES DEFEND YOUR N/B/C WEAPONS+BASE!

Strategy 22

Once you built your main base build 4-5 mcvs and spread them over the map and build a war factory ore ref. and a few tanks. This gives the illusion of your main base. At your MAIN base build tanks (medium) to protect it and build at least 5 divisions of 10 light tanks to kill off your opponents base (best if used against AI player but can be used with human).

Strategy 23

A strategy for Allies: First make sure there is a water route leading up to a certian area. Then, drive tanks off to the remote corner of the map, far away from your base. Guard it with cruisers and a mobile gap generator. when the time comes, drive the units down to the enemy base and coordinate the strike with another group. Send the weakest group in first. While they are busy with them surround and attack their base. That will work.

Strategy 24

If you are not that amazing at defending your base, her is a little strategy that always works for me. Simply load an MCV (as many as 5) or accompany it with tanks on to a water transport and drive it far away from your base. If your base gets demoloshed, just land the MCV and build a new base.Also: You may want to defend your water transport with cruisers and destroyers(in case of a land, sea or air attack) Cruisers also make good base defence.

Strategy 25

oviet attack pattern: When dealing with infantry, attack dogs are your best bet, next to squishing them or torchimg them with a flame turret.Never send in a group of dogs en masse, because a single shell or grenade would wipe them out. Tesla tanks and shock troopers are good for taking out guards and deffensive structures becae of their long range and destructive power.

Strategy 26

WARNING: FOR PEOPLE WHO CAN NEVER SEEM TO WIN Custom build a map that gives you an advantage (i.e. surrounded by ridges with one entrance to your base) then play it. Your opponent will have a hell of a time getting to you (especially with several defensive structures), while leaving your opponent's area WIDE open. Add 1 cup of tanks, stir, and KILL. I know, it's cheap.....but you WIN!!!

Strategy 27

When playing with the soviets against allies, get and apc filled with men into their base. Find their tech center and nuke it. Once it is nuked they will have lost the gps satellite. They will try to rebiuld it and won't be expecting an attack. Send about 10-20 tanks and destroy their construction yard and then if you can the war factory. They will have no way to build buildings and they will be at your mercy. Migs will help greatly in the attack.

Strategy 28

When playing with allies against soviets. Build your tech center as soon as possible so you get the gps sastellite. Then build a nuke center and chronoshere. Then build a lot of gap generators. This way they will not be able to see your base. Build a lot of tanks. They will probably have a lot of tesla coils. Send your tanks at them and right before you get to their base nuke their power plants. They will lose their tesla coils and will not be as strong. They will probably not have a lot of flame towers cause they are depending on the tesla coils. They will have only a few tanks so they will die.

Strategy 29

This will work for either soviets or allies! So far it has never failed! 1 Build alota tanks two Build alota deffences drive your tanks into their base and blow everything up It may take many hours of practice to figure this out, I'm sorry if you didn't fallow me there.

Strategy 30

When you use allies force playing multiplayer games (best for 1 on 1)against either side, build weapon factory (after refinery, power, etc.)first (most important thing) and a lot of medium tanks. In the same time build radar dome and tech center, GAP and missles, no chronesphere, it might cause the laser whirl pool. The main idea is use GAP to cover your forces and some important buildings, build some fake buildings to test others force, you know they might use air force to get it. Pillbox, build it all the places , they might send Tanya or trooper to come check your map. The time you have a lot of money then build another MCV and build GAP same time but do not place anywhere yet. About 15 tanks go with your MCV and set it and place you GAP immediately. Same way to build tanks and take good chance to take some of their ore truck, not all tanks only 2 or 3 same time. Don't bother with repairing the tanks, it waste time and money, no mines, no Tanya, helipad except they are Soviet force.

Strategy 31

When you are playing a game against another person and computers get an apc with a tanya and gunmen deploy it at their base and use the tanya to blow up a few things. then have them follow your apc to the other persons base. they will kill your apc there , but they will then attack your opponent.

Strategy 32

When playing Aftermath only. The map you are playing has to have water to work. You will need to have the iron curtain ready. Build a transport and fill it with 5mad tanks. To get through any defenses use the iron curtain on the transport or the armor on the the mad tank should give you enough time. Use them, remember 3 mad tanks can take out buildings and a large chunk of thier base and units

Strategy 33

Soviets: When building a Soviet base I look for certain land marks to place defenses, clumps of trees, ridges, and rivers all make good 'corners' to your base. I plan where my base will go, usually I hope for an ore field inside it. Once you have planned were your base will go build out with power stations to about the centre of each side. Here place concrete wall all along that side leaving a three square gap. Behind the concrete wall place two Tesla Coils, and on either side of the gap put a flame tower. This will leave you with a one square gap which your troops can get in and out, but in times of war place a mamoth Tank in the gap so the enemy can't get in. If you do this to all sides of the base the enemy will be severly weakened if it does get into your base. Also if you have large areas of open concrete, either put a Tesla coil, rocket soldiers, or Tesla men behind it so they can shoot over the wall. Whenever I build a Soviet base I try to get a Tech centre up quickly as possible, so I rarely have any men just plenty of Mamoth Tanks.

Strategy 34

Allies: Just a defense tip if you hide camo Pill Boxes in trees the enemy can't see them on the radar. Also don't try and Chronoshift a Destruction Truck or it will blow up with out moving.

Strategy 35

At the very begining of the game, send all of your units over to the other players base. Go straight for his construction yard. If it works, you have an easy kill. NOTE You need starting units to do this.

Strategy 36

For use against non-experienced players during 1 on 1 multiplayer games. Works best when for Solviets when starting out with 12 units. Instead of deploying your MCV right away, move to an alternate corner of the map. The computers usually start both of you off in corners opposite of one another. Deploy your MCV, small power plant, ore refinery, weapons factory, 2 more ore trucks, then keep building heavy tanks. Keeping your money flowing is very important. Once you have your base well defended with tanks, get another MCV and move it to the only other corner of the map. you have to do this all as quickly as possible. Then aquire a radar dome and about 8 airfields. Build only migs. your spy plande will load very quickly with 8 airfields. use the spy plane to completely uncover their base and their sorce of ore. first use the bigs to desroy their contruction yard, then all the ore trucks, then their war factories. All this time, with your other mcv, you should be building a mass of ore refiners and ore trucks to keep your funding going. defend this base as well as possible. tanks work best and camo pill boxes. hope they find this base first if not at all. once they find this base and begin attacking it, sell everything. By now, you should have destroyed their C-yard, war factories, and sorce of money. Destroying their base will be easy now. If you are facing another Solviet enemy with many telsa coils, take out their power plants. the rest is easy. the key is to hide from the enemy as much as possible. this gives you a lot more time to build up your defenses.

Strategy 37

(FLAME THROWER ATTACK) A useful item to know about the allied arsenal, in case you haven't figured it out yet, is that medium tanks will automatically fire on flame throwers. Plus, the medium tanks has a slightly farther range then the flame thrower. To put this to use, sneak up to a flame thrower with you medium tank. DO NOT tell it to attack the flame thrower. Instead, move the tank up slowly toward it. If you have ever watched the flame throwers in action, you should have a good guess about how far the flame thrower can fire. Move your tank just outside of that the tanks will automatically start firing. you can do this with multiple tanks but you should only do it one at a time.

Strategy 38

Just a little tip for you..when you build your tesla coils, surround them with concrete walls..it makes the enemy shoot the wall instead of the coil...and the coil can still destroy the units!!

Strategy 39

A strategy I use is send in MIGs or Yaks in and take out the C-Yards and War Factories. Then send in Mammoth and Heavy tanks to take out the other units. Build a lot of planes, so the AA guns and SAM sites don't take out all your planes. You should also try to take out power plants, since without power AA guns and tesla coils are not functioning

Strategy 40

Once you have your base established, build a few jeeps to scout around the map. Jeeps may suck, but they are cheaper and faster than tanks. They are also twice as strong as mini-gunners.

Strategy 41

On those missions where you DON'T have the option of an MCV, but you still want to get an naval yard/sub pen or anything to far away distances, you nead to build a chain of cheap structures. The best is a Silo. Build a silo, then build another one beside it, then another, and on and on till you have a silo near the area you want to build a structure that is far away, you can build it by the far off silo.

Strategy 42

To have the money again while you are building the silos, you can sell them while you go along. In the end, you end up spending NO money for the silos. Cool, Huh?

Strategy 43

There are cheaper structures like barbed wire or concrete wall, but they don't work for this stratagey. Cause once you have built one, it doesn't act like the silos do. You can't build other structures around them.

Strategy 44

If an enemy is destroying one of your structures and you are absolutly sure that you cannot save the building in time, do this. Start building another one immediately, and at the same time, let the building almost be destroyed and then sell it at the last minute. then replace it as quickly as possible. This will save you half what the building was worth and buy you enough time to defend your base.

Strategy 45

This Strategy never fails, Build a Weapon fac. and a Repair Depot, then build a Ship Yard or Sub Pen, Build 3 Transports , build 1 MCV and 5 Mammoth Tanks, 5 Heavy Tanks, and 4 V2 rockets, Load the 15 units in your Transports and then build 4 missile subs, send the 3 transports to the corner of the map, and surround the transports with the missile subs. And if they Destroy your base(s) then deploy the transports were your previous base(s) and rebiuld your base and use the 14 Tanks to protect the base while you rebiuld it.

Strategy 46

Build plenty of tanks, send them in and then start giving your opponent lots of abuse using the talk facility. They can't help replying and while they do, they are not in control of their forces. After abuse, finish with a thank you - it makes them feel better!

Strategy 47

Start off with the usual construction yard then build a refinery, then a barracks, then 2 refineries, a war factory, then for every refinery you have make sure you have two harvestors for each one.then pump out some tanks and at the sametime build a repair bay.when that is finished make a mcv and deploy it close to your base.(reason:if too far away the enemy will attack both and you will be too busy going back and forth). After this, you have the potential to build anything u want. Hint: build heaps of migs to destroy the enemies construction yard) also build subs to stop transports from coming in.

Strategy 48

Just looking through the main tank rush on the T.R.A.S. Strategy pages for weaknesses. I really hate tank rush and I welcome any WORKING ways of stopping it. This strategy is designed to stop it before it starts. Building order: deploy MCV, 2 small power plants, barracks [eight minigunners, go find his power plant(s). If he just has one then destroy it and the game is easily won for you, no power, ULTRA slow build time. If he has 2 then attack just one of them], while you wait: ore refinery, barracks #2 [now get 12-14 minigunners, if he STILL has multiple power plants put the minigunners into groups and take 'em out], war facory [TANKS: base defense: light, light, light, oretruck, light, light, light, oretruck, and keep building light tanks] by now you should have got all his power plants. If you havn't you have at least kept the game level. The main reason why this strategy works is because tank rushers don't build infantry for DEFENCE. Tanks are dumb against infantry as long as you use the 'Q' trick (see 'tips/tricks/cheats') to stop your riflemen getting squashed. HAPPY CRIPPLING/CRUSHING/EXPLODING/C4-ING/SHELLING/SQUASHING/SCRATCHING(?. Maybe civilians...).

Strategy 49

OK now we all know MAD tanks are too slow. Well heres what you do. First you need 2-4 Mammoth tanks, 2-4 MAD tanks, a APC, and a fully charged Iron Curtain. Now put them all in a group (or mabey formation) and send them all to your enemys base. Since they are with the APC they will all move fast. You need to get like in your enemys base so have the charged iron curtain ready and just before they destroy your first MAD tank put the iron curtain on (by now you should be pretty close to their base. Tell the uncharged MAD tank to blow up and then tell the charged one to. The charged one wont blow up until the iron curtain wears off. If any of your Mammoths survived tell them to get the hell outta their. This will hurt your opponet badly then hopefully your have alot more tanks in your base. SEND THEM ALL* *it would also be a good idea to pump out more tanks while all of this is going on.

Strategy 50

Send an MCV up to a remote location on the map and deploy it. Build turrets and such along with fake structures, and sell the CY. Then build a REAL barracks there and a bunch of gap generators. The gap generators will make your enemy a little more timid about attacking and it may take longer for them to realize that it is a fake base. Build rocket soldiers to take care of any MIGS that come along.

E-MAIL ben.wright@eidosnet.co.uk

If you have any tips/strategies you may have and I shall post them onto these pages....

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