STRATEGIES

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Strategy 1

Start off with the usual C-Yard etc and once you have money flowing in constantely with 5 or 6 harvs and a few refineries, then begin to build C-yard (MCVs) and War Factories like crazy. While doing this, be sure to be pumping out tanks and other ground units that will protect you while you expand. Once you have 6 War Fac's and 6 C-Yards, concentrate on building an army to crush you oppenent. I realise it is not as simple as it sounds but if you defend your base well enough, by the end you will be unstoppable. My bases usually cover 1/2 (litterally) of the map and so even if my oppenent does attack me and takes out a whole screen of buildings, WHO CARES!

Strategy 2

This can be used by both the allies or soviets but only on one player missions only. You always get annoyed by the enemy transport coming on the shore and unloading some nasty army to attack you. Just use you mine layer to place mines all over the shore edges. All along the costline. Then get 6 V2's or tanks. When the enemy transport sails near the coastline and stops, it will nearly never unload. Use the V2's or tanks to quickly destory it. If any mines are destroyed, lay them again. You must destroy transports every time they come or else they will unload and then 6 transports full of enemies will rush to your base! It is only for against computer players!

Strategy 3

You are supposed to play the german side and your ideal opponent is russia. The strategy works best on maps with large open areas. The basic idea is to take out your enemys ore trucks and being really carefull of your resources (your tanks). What you do is this: Build CY, barracks, Ore refinery, 2*war factory, repair depot. Units: four scouts(minigunners), seven light tanks, ore-truck, lots of light tanks. Rest of base: repair depots, pill-boxes, ore-refineries and maybe some more war-factories. When you have seven light tanks you should go for an enemy ore truck. Dont bother about anything but the ore-truck. Dont let your tanks get inside your opponents base. Dont engage in any tank fights, just hit the truck and leave. It's better to run back to the base than than losing tanks. Repair any damaged tanks and hit again. You will probably need two or three repair depots to speed up repairing. Once you have the edge, build mine-layers and mine the ore-fields close to your enemy. Do this while your tanks gets some rest and repairing. Keep laying mine-fields and hitting ore-trucks. Pretty soon you will have a lot more resources than your opponent. Basic strategy: Hit his ore-trucks fast and keep hit and run. Wear your opponent down.NOTE: THE LIGHT TANKS ASSETS IS THEIR SPEED, USE IT. NEVER FIGHT OTHER TANKS MANO A MANO. USE THEIR SPEED TO GAIN OPPORTUNITY TO FIGHT OPPONENT TANKS ONE AFTER ONE. Base defence: Your tanks and lots of cammo pill-boxes. Don't build turrets, its better to build another light tank. To finish him off you can pretty much use any strategy you want. If there is water around I prefer to send in some cruisers(If he has got controll over the sea you haven't done the job right). Otherwise just run him over with tanks.

Strategy 4

A trick\strategy I have is: when you put a cruiser/destroyer/sub in formation with a transport they go at the transports speed.

Strategy 5

This one is for the Soviets. If u need to get a tanya in their base, use a chinook and iron curtain it with a tanya inside. Then safely land her in their base

Strategy 6

This is just something that may or may not help you. If you are the soviets, build a grenadier. Make him fire at the ground near him. After he throws his first grenade, get ready. Once he reaches into his pouch for a grenade (If your playing on the fastest speed) quickly click somewhere else on the screen that is out of range and he will bomb it that far!!!!!!! He has crusier range with this strategy. Note - you have to repeat this process because after he hurls the long one he runs after the target. This takes a little practice but it works.

Strategy 7

I like to use the fake structures to trick my opponent into wasting alot of valuable money. After you deploy your gap generators, build a fake CY and fake war factory and place them just at the edge of the area covered by the gap generators. It works best if you place them so just part of the buildings are showing. It is almost guaranteed your opponent will build 6-10 MIGs to attack them. Put about 12 rocket men just inside the area protected by the generator by the fake structures and they will take out most of the MIGs. If a few MIGs get thru and destroy the building, just build a new one and watch your opponent send more MIGs at it. Very few people can resist attacking a CY that appears to be out in the open and unprotected.

Strategy 8

If I am playing on a map with alot of ore and gems, sometimes I send a MCV out, deploy it, and build a base of fake structures. I also build alot of REAL pillboxes and turrets. When my opponent sends a large tank force into attack the base, the pillboxes and turrets keep the tanks occupied while I send a tank force to the opponents base. (Sell the CY at the new base and build a fake one to get some $$ back right after getting the base going)

Strategy 9

STRATEGY FOR SOVIET MIGS:  One of the most annoying things with migs is that they fly straight to their target. If the target is protected by SAMs, the MIgs get destroyed. There will often be a path to the base (not a straight line) that has no SAM coverage. To get the migs to follow the path, use the control button and make them force fire to a certain position on the no-SAM-coverage path. st before they fire, let them force fire to another position on the path, and continue doing so until you reach the opponent's base. In this way, you force fire lead them along the no-SAM-coverage path, and get them to fire all their rockets at the target, and escape with little damage.

Strategy 10

When you are the soviets and are preparing a MIG rush be careful of the sams, rocketeers, or AA guns. If you can see the enemy's entire base,or most of it and its in the topleft(for example) and AA guns, or SAMs are at the south part of the base guide the planes to the top-right. When the MIGs are there target the part of the base you want blown up and the planes will come from the right and will attack before they are destroyed.

Strategy 11

Once you build your base and have a radar dome build 4 heavy tanks and 4 V2 rocket launchers.send scouts into the enemy base and find their ore refinery(s).also build2 more heavy tanks.park your 4 v2s and your 4 tanks 2/3s of the way to the enemy base. take the 2 tanks and attack their ore truck.then take your 4 heavys and 4 v2s and park right outside of thier base.when you see the enemy respond to thier ore truck being harrased their refinery(s) are ripe for the picking.it only takes 2 v2s to take out a refinery.target 2 v2s at each refinery(s) and fire away.always keep your tanks in front of the soft skinnedv2s.if your enemy gets wise to this"process" and keeps a mobile defece force out to thwart your rocket bomberdment swarm their ore truck with a massive heavy tank force.why not just rush your enemy?whell if your tired of just runn'in them over then this is just a fun little alternative.

Strategy 12

This is actually pretty common by now, but it almost works every time unless they do nothing but defending:   mvc, small power, barracks, ore ref, war fac, ore truck, radar dome, advanced power, war fac #2, ore ref #2, advanced power#2, research center , (after each 7 tanks 1 ore truck), chrono,war fac #3, war fac#4.   After that, if you are still alive and producing well more than likely you will have the control of the game. 3-4mvc , (build a war fac when its done do not deploy it. Beam the mvc behind the enemies line and deploy the war fac. with mvc. Build many tanks over there mean time build barracks and defense systems it will be the first place your opponent strike so be fast there Mean time if its a land map send your tanks to help and rush his base if not send your ships to take advantage of the mass you created. when you doing all those never stop building on your side specially build more ore ref. and power plant.

ANOTHER STRATEGY ---EXTREMELY DANGEROUS---

With this strategy you are taking lots of risks because you open your base for a early tank rush. Use this only when the map is large. But still that doesn't mean your opponent cant rush, just pray to he doesn't.   mvc, small power, barracks, lots of soldiers (to pin point), ore ref, advanced power, war fac, ore truck, ore ref#2, ore truck,war fac #2, advanced power #2, repair yard,ore ref #3, mvc---> send it where ore or gems are good, ore ref #4, ore truck, war fac #3, then keep building ore refs and tanks, when you reach this point pretty much you are finally secure for rest of the game you gonna have less tanks than your opponent does at the beginning but after a while you will boost up.

Strategy 13

Build lots of light tanks. Don't build too many mediem ones, they suck. Use the q trick and destroy the enemy's base quickly then u will win for sure.

Strategy 14

When playing multiplayer games, once you have 12 units atttack the other players construction yard right away. Build up an army and secure you base with turrets and pillboxes. Then attack their base and finish them off.

Strategy 15

This is just useful information to destroy the allies construction yard......if u had a friend playing against u and likes to build fake constrution yards it is easy to tell if it's real because the real one is more usually the one that is by a small power plant because after the small one they get the advanced power plants.

Strategy 16

For the Allies: (NOTE:THIS WORKS BEST WHEN PLAYING MULTIPLAYER AGAINST ANOTHER HUMAN) Once your base is well established and you think it could fare a mild tank rush without many tanks (and I am assuming you can build a well defended base). Make 10 divisions of 4 Medium Tanks. Also build a missle silo and wait untill your A-Bomb can be deployed. Then build one APC and fill it with Tanyas. Then send all of the tanks to one specific point, and then direct the APC to the C-Yard. To make sure you don't get fried by the Tesla Coils you wait untill your tanks are almost in range and then...BOOM!...nuke at least one power plant to make the Tesla Coils inoperative. While the other player (preferably human) is busy with the tanks you let your Tanyas out and then destroy first the C-Yard and then anything else. Then you start building up tanks and sending masses of them (at regular intervals) to the other person's base. By then you have basically won the game.

Strategy 17

Here's a trick for any team (works best with allies). Make two APC's and fill one with Tanyas and leave the other empty. Send the empty APC head on toward the enemy's base while putting the full one beside their base out of their range. The enemy will go for the empty APC leaving the base unprotected giving your full APC to scramble into their base and destroy it.

Strategy 18

Get a tank. Build a defensive structure(tesla coil, turret, etc.) When it is finished don't place it. Tell the tank to move where you want to place the building. When it is really close, place the building. If you did it right, the tank would be part of the structure and the enemy would have to kill the tank to kill the defensive building.
Note: If you move the tank off, you can't get it back on
.

Strategy 19

France, best shot rate.) Place your mcv down, next a power plant,barracks,ore refinery,power Plant,2 war facteries, radar dome (while building make alot of light tanks and a couple of heavey tanks to gaurd the light tanks),tech center, then just make a load of light tanks or mediam tanks, rush your oppenent in all directions. Leave some tanks to guard your base and turrets and pillboxes to help out. If your tanks arent sucsessful make a ton of helicopters and try those out.

Strategy 20

Allied Water Strategy: First, Make sure the enemy base is connected to yours by means of a waterway. Then Make a Tech, Naval yard and tons of cruisers. Send the cruisers down to the base. If a concrete bridge blocks the way, use force fire to blow it up. Then go for their MCV, then everything else. Cruisers are also good base defence. NOTE: Cruisers will not fire at infantry automatically. Either target them individually or send down gunboat/destroyer.

E-MAIL ben.wright@eidosnet.co.uk

If you have any tips/strategies you may have and I shall post them onto these pages....

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