MISSIONS WALKTHROUGH

ALLIED MISSIONS

 

 

Sarin Gas 1: Crackdown

Right from the start, use your vehicles to dispatch the approaching Soviet forces. It is extremely important that you get your spies out of the line of fire--move them to the back of your line immediately. Set up your base camp in the immediate area, and get a war factory and multiple ore trucks going as soon as possible. Use your mine truck to lay down a few explosive presents for any incoming troops, and make sure that you get a turret or two to protect your southern flanks (you will receive a couple of combined arms assaults from the south). Once your base is established, start with the tanks. Slowly move your spy toward the top right corner of the map--that's where the radar dome you need to infiltrate lies. Sacrifice a soldier or two to ensure that your spy doesn't get gobbled up by the dogs. Once you get your spy into the radar dome, the convoy truck routes will be made clear. From here, it's a standard mission. Mission Accomplished.

Sarin Gas 2: Down Under

Save your game often. First and foremost, your spy is the most important unit on this level. It's also important to keep your medic at the back of the pack. This way, he can continually use his healing powers without being in the line of fire. At the onset, hot-key your troops together and take out the initial wave of Soviet infantry. Move your spy to the console near the flame turret so he can deactivate it, allowing you to move on. Your units will soon get to an intersection of corridors. Send your spy to the north, find the console, and deactivate the flame turrets near your riflemen's position. Don't worry about dogs in this corridor. Now move your spy into the corridor leading south. Infiltrate the war factory here--your spy will climb into a convoy truck and drive into another room. Once he climbs out of the truck, move him into the northwest corner of the room and use the console to deactivate the flame turret there. Once the flame turret is no longer a threat to your infantry, maneuver them forward (east) into the main corridor. Take out the dogs, the troops, and the barrels. You'll see a barricaded room loaded with troops. Don't even bother trying to fight them. Instead, take a detachment of two or three riflemen to the south. Dispatch the dog down here, and clear the area. Now bring your spy up from his hideout to the south. Below and to the right of the room that's full of grenadiers is another console. Move your spy here, and activate the console--you'll release the deadly sarin gas, which will kill all those annoying Soviet grenade-throwers. Now move your spy (he really earns his money this mission) and your squadron to the corridor running north. You'll run into a room with two tesla coils. Move your spy to the console on the west wall in the room. Clear out of the room through the passageway to the east. Leave your spy behind for a second--you'll need to clear the corridors of some doggies. Keep moving forward until you wind up in a room containing a mammoth tank. Use your spy to activate the console on the east wall. This will raise two tesla coils that will easily disintegrate the mammoth tank. Now move your troops down into the passage in the bottom left corner of the room. Quickly sprint past the soldiers--they'll be killed by the tesla coil as you pass them--and liberate your prisoners. There's one enemy soldier you should try to get to first--he'll begin executing the prisoners as soon as you break into the prison. Now go back up and into the right passageway to liberate Tanya. You'll have to deactivate the turrets by moving over to the console on the east wall. You're almost there! Move your spy from the room containing the tesla coils into the northeast passageway. Infiltrate the war factory and your spy will take control of a mammoth tank and make for the exit. Be careful--he'll destroy everything in his path, including your units. For a better score, take Tanya into the southeast corner and liberate the prisoner down there. Move all your surviving units to the end of this horizontal corridor to end the level. Mission Accomplished.

Sarin Gas 3: Controlled Burn

The first key to this mission is to take out the power plants in the northeast corner of the map. Doing this is simple enough; move your spy into the fields to the north and then inch him eastward. You'll see that a mammoth tank is running a square patrol-route. Pile five of your rocket soldiers into the APC and, when the coast is clear, send that APC through the flame turrets into the clearing in the northeast corner of the power plant. Pop 'em out and blow up the barrels, which will in turn take out the small power plant. Repel the rest of the approaching Soviet troopers, take out another power plant or two, and then concentrate your rocket units' fire on the powerless tesla coils. When your reinforcements arrive, set up shop near the flare in the southeast corner. From here, it's a standard steamroll-the-enemy job. Make sure you build up ground and antiair defenses; the Soviets will be quite aggressive once you set up camp. Also, when you hit the enemy's base camp, do not destroy the sarin factories--doing so will end the mission. Mission Accomplished.

Fall of Greece 1: Personal War

Right off the bat, group together Tanya and Stavros and use the F key to keep them somewhat near each other. One other general hint (besides saving often) is to be extremely careful when targeting with Tanya's deadly gun. We suggest clicking enemy targets until they're dead. In Red Alert, every now and then your troops will totally flake out, and in this mission, one slip means certain death. As soon as Tanya and Stavros land, dispatch the two approaching riflemen. Move east, taking out guard dogs first, and then Soviet infantry. Follow the road to the north, pausing only to take out soldiers who attack you (one group of grenadiers will attack you from the east). Sprint north, following the fleeing masses toward the green-colored base. Once you hit the base, grab the crate (it's a health power-up) and move down the coast on the west side of the base, ignoring the pitched battle behind you. You have to hurry; a nuke obliterates the base soon after you exit it. Mission Accomplished.

Fall of Greece 2: Evacuation

First, enemy submarines are patrolling the area surrounding the island. Second, the only places you can land a transport are right near a Soviet base. Oh, and then there's the usual problem of lots and lots of bad guys all over the map. Despite all this, this mission is a snap. Set up your base, and get multiple ore trucks going to start raking in the dough. The towns are in the following locations: two are down the west edge of the map (one near the middle, the other at the bottom); one is on the east coast of the map, right below the island; and the third is smack-dab in the middle of the map. Use spies (with jeeps or some other backup) to liberate these helpless civilians. Once you've liberated the townsfolk, move them all up to your base, where they can await transportation to the central island. Since the only place you can land a transport is within range of the Soviet base camp--and those annoying tesla coils--you'll have to decimate the enemy before you can even think about getting your charges to safety. Execute plan A--the heavy- and light-tank roll--here and you'll have control of the base in no time. Once you've eliminated the ground-based enemy, you'll have to take on Soviet submarine-infested waters. Put together a fleet of gunboats and destroyers and you'll soon have control of the seas. To avoid any sudden, unpleasant aquatic surprises, make sure you eliminate the sub pen at the bottom of the Soviet camp. Once the coast is clear, you're all set--move those civilians onto the transports and get them to the island! Mission Accomplished

Siberian Conflict 1: Fresh Tracks

Unfortunately, the convoy trucks have no explainable pattern. Use your minelayer to heavily mine all the road entrances--just make sure you provide your minelayers with tank support. Also, hot-key your helicopter so you can make quick strikes at the convoys, and strafe down the getaway trucks (plus, if you hot-key your chopper, you can attack various targets while it's in the air). And whatever you do, stay away from those crates. One effective tactic is to clear the area and detonate a crate by moving one of your infantry units onto it. Yes, it's a sacrifice, but one soft little army man is well worth saving four or five of your units. Right from the start of this mission, try to get as many tanks as you can onto the edges of the maps where the roads begin. These positions are worth fighting for. They allow you to blockade or intercept the convoys, and when used in conjunction with the mines, they help make an awesome strike force. Also, try to get a squadron into the middle of the map, through which all convoy units must travel. Rangers work well against the convoy trucks; their machine guns are extremely effective, and their rapid rate of movement allows them to track down stray trucks. There is plenty of ore on this map, so get as many ore trucks moving around as you can. And whatever you do, do not neglect base defenses. As a distraction, the Soviets will try to knock out your ore refinery with tanks and rocket launchers. Mission Accomplished.

Siberian Conflict 2: Trapped

Getting your base set up immediately is extremely important. For a point of reference, the Soviet base camp is smack in the center of the map. The location where your MCV appears is as good a place as any to set up shop. Your first move on this map should be to barricade the low road with a matrix of concrete walls. This should prevent any nasty surprises. Also, build pillboxes all over the backside of your base camp--right from the start, the Soviets will airdrop parachutists into soft portions of your headquarters. Feel free to lay down as many ore refineries and ore trucks as you'd like. There is plenty of ore lying around on this map, especially north of the river, where there are gemstones galore. The mission objectives here are twofold: prevent all the convoy trucks from escaping, and take out all Soviet structures and units. Complicating matters is the fact that if you destroy a convoy truck near your base, the odds are very good that one of your units (particularly those dumb ore trucks) will plow into the nuclear crates left behind. To prevent this, seal off any such nuclear crates with concrete walls. In two consecutive missions, the convoy trucks attempted to exit via the north-south roads, starting with the road right in the middle of your base and moving east across the map to the road in the far right corner. This means that you need to seal off all escape routes as soon as possible. Once you've taken out the first convoy truck, get a defensive group of units into the middle of the map. This line of defense will protect your ore trucks across the river. As soon as you can, get a contingent of tanks together and send them to the east, taking a path north of the river. In the northeast corner of the map, there's a Soviet camp that is critical to your success. Take out all defenses--a tesla coil and two flame turrets--but do not destroy the buildings. Pack up five engineers into an APC and send them over to this now-defenseless camp, and then infiltrate the airfield, the barracks, and the power plant (weaken these buildings first with your tanks so you don't have to use more than one engineer). Feel free to build a Yak fighter plane for the airfield. Fortify your newly conquered base with turrets, a war factory, and a shipyard, and start cranking out tanks. Build up some gunboats and destroyers and clear the oceans south of your new base of those annoying submarines. Then move closer to the shores in the middle of the map containing the Soviet base, and start taking out ground targets, such as tesla coils and flame turrets, with your destroyers. Now it's time for the coup de grāce. Build up three transports and cram them full of tanks. Land them on the shores of the Soviet camp and start finishing off the dreaded Soviets. For added fun, bring over some engineers and take control of the enemy construction yard. Mission Accomplished.

Siberian Conflict 3: Wasteland

In this mission, you're given two MCVs right from the start, a luxury that fans of C&C multiplayer have already enjoyed. Situate the first one right where your reinforcements arrive. Build it up a bit, and when you've built a war factory, churn out a few tanks and escort your second MCV straight across to the middle of the top of the map. The loads of ore in this area make this a choice spot indeed--you'll be cranking out more tanks and artillery than the Soviets in no time. On this map, the Soviet base is dead center, and it's heavily fortified with concrete walls, flame turrets, and tesla coils. As with any mission of this flavor, get those tanks cranked up and steamroll the base in successive waves. One quick hint: move as many units as possible inside the Soviet base, and then have them attack targets; otherwise, your units will waste valuable time destroying walls and getting zapped by the tesla coils. Additionally, the Soviets are fairly aggressive in this mission, so make sure your bases are well defended with turrets and pillboxes (a really cheap way to mow down those annoying paratroopers). It's hard for a human to coordinate a two- or three-pronged attack, but the computer doesn't have this problem, so a good defensive perimeter is crucial. Mission Accomplished.

 

 

MISSIONS WALKTHROUGH

SOVIET MISSIONS

 

 

Proving Grounds

Start with two mammoth tanks and guard the eastern flame tower; it's the first target under the Allies' guns. Take both tanks north, then circle around to the south. An Allied transport will arrive with some artillery, but it's short work if you put both of your units on them one at a time. Follow the flare straight to the second base; there will be no more interference until you arrive. All hell can break loose if you're not on your toes upon arrival. The base consists of four refineries, ready to get the credits rolling in. Unfortunately, Tanya has other plans. She arrives by transport and can destroy half of your base in the blink of an eye. Go straight to the easternmost base, and when Tanya arrives, use the ore truck to squash her flat. Send the trucks out to start collecting. Leave one mammoth tank there to take care of a pesky tank targeting your trucks. Go north to the next base, where you will find a war factory. Start creating tanks and rocket launchers. The Allies' base to the west has three airstrips, and planes will immediately start harassing your refineries and ore trucks. Create another group of tanks (create a second war factory for speedier service), and send them east to wipe out the airstrips. Don't forget to take out the naval yard in the northwestern corner. Once cleared, head south to your last base, and once there, immediately start manufacturing your subs. By this time, the fleet has arrived down south at your starting base and will have launched the attack. Get a group of three subs together and send them in for the sweet and easy kill. Mission Accomplished.

Besieged

Go for the spy at all costs. He is in the northeastern corner of the map; watch for the green signal flare. The Allies really have two bases, one in the northeast, and one almost due east. The two are separated by a rocky ledge. Go north first, target the agent, then bat cleanup at the base to the east. Perhaps the most useful tip is that directly west of the base is a field of valuable minerals with hardly any Allied presence. With an agent ready to blow away your buildings at any second, getting quick credits is important. Manufacture an extra ore truck, and go west. When creating your war force, go heavy on the rocket launchers and send them out to the northern base. Let them take out the pillboxes and turrets, then roar in with your tanks. Once the fortifications are wiped out, go straight for the helipads. The Allied airpower, when you have no defenses against it, can do you in quickly. Make an assertive attack. Unless the agent is taken out, your base, including your war factory, will continue to be destroyed. As this can happen, make a point of keeping your units healthy by using the repair center as long as it lasts. When you think all the Allies are taken out, use your map to find the pillboxes. The goal here is total obliteration, and the mission will not end as long as there is a single Allied fortification. Mission Accomplished.

Mousetrap

For the quickest victory, split your beginning troops into three units: riflemen in front, flamethrowers behind, and the dogs and engineers at the back. Send the riflemen out to take care of the Allied troops that immediately arrive, and then go right, keeping them in front. Turn right again, go to the left turn, and there you will see a crate. Let the riflemen scoop it up, and they will be given temporary invincibility. Quickly send them north to take care of the arriving forces. After this, make your way west until you come to the flashing gray chronosphere. Send in one engineer. He will materialize immediately north, and in front of him will be another crate. Let him take it; it's invulnerability, and he'll need it. The green smoke in this mission is not a signal flare, it's a death trap. After he becomes invulnerable, send him through the gas into the area with the power plants. Direct him to the metallic-looking area on the northern wall of the room, and the power plants begin exploding. After that, the chronospheres begin to go--trapping Stavros to the east. After that, it's a straight-up manhunt with your men against the Allies. More troops arrive for you; send them straight to the east, being careful to avoid the green smoke. With some basic planning, you shouldn't need the healing crates located to the north, but they are there if you do. Mission Accomplished.

Legacy of Telsa

Right off the bat, build a strike force of tanks and rocket launchers and send them directly east, along with your squadron of tesla tanks and a few engineers. There's an enemy camp in the northeast corner of the map that you should deal with as soon as possible. You can even take it over...for a little while. Take out this satellite base's defenses and weaken the Allied construction yard. Then take it over with your engineer. Be forewarned--you will endure a few nuclear strikes after you take over this construction yard, so clear your military units back out to your headquarters. If you can take over the Allied war factory and shipyard also, you can put yourself in great financial shape by selling off all these properties. Once you've eliminated this threat, it's on to the middle base. Two tactics work here. One is to smash right up the middle with successive massive waves of tanks and rocket launchers. By your third wave, you should be in a position to finish off the Allies. The other tactic we've used successfully is a two-pronged attack. There's an entrance on the east side of the Allied base that you can get into by going down a long valley. The only problem with this valley is that its narrow size can screw up your formations and leave your lead units hanging out to dry. Mission Accomplished.

Soldier Volkov and Chitzkoi

There are two points of control in the initial stage, but leave the tanks where they are. They will defend themselves and your base. Only after hearing the handy "Our base is under attack!" do you need to tend your base, and even then only temporarily. After Volkov and Chitzkoi parachute in, you will focus on them. Send both north, targeting everything you see. Let Volkov take care of the structures, while the dog tears apart the personnel. There is one area that can pose potential problems: in the area guarded by pillboxes, let Volkov take out the pillboxes before Chitzkoi enters. Otherwise, it's dog-food time. After destroying the buildings inside, a health crate appears. Give it to the dog; he is weaker than his human master. Go south. Take out the naval yard and the power plants for another health crate. Give it to the dog again if he is down on health at all. Continue south. For everyone who ever lost a multiplayer game thanks to espionage, there is a special satisfaction in watching this team take down the tough-talking Tanya lying in wait in front of the control center. It's over in seconds. Volkov does come to a rocky ledge that he cannot cross. But after having almost everything destroyed, the Allies seem to lose heart. Move to your base and send the tanks north in tight formation. Most enemy tanks come to you individually as you sit by and watch the carnage. Of course, let the rocket launchers take out the pillboxes and turrets from a safe distance before you charge into the base to destroy the alloy facility. Mission Accomplished.

Top o' the World

Your first task is to head north and take out the Allied AA guns. Only after taking out all five of them does manufacturing begin on your spy plane and parabombs. This is crucial to mission success, so make sure all of them are destroyed. After taking out all five, turn back the way you came; the Allies have a nice little trap set up if you continue forward. Go east on the map, and follow the trail until it turns north again. One rocket from your launcher can take out the Allied infantry waiting conveniently in formation. There are two crates along the way that repair your troops. Use one on the way up, but save one for the return trip down. Yes, you will be coming this way again. Continue north, and use your rocket launchers to take out the turrets and pillboxes. The rocket launchers are the key to this one: protect them at all costs! As you continue north, send your spy plane to scout the land just west of the last AA gun you took out at the beginning of the mission. For a brief second you will be able to see the amassed Allied troops waiting across the river. They become cloaked again, thanks to Allied technology, but remember the location. Pepper the area with parabombs to weaken the enemy units in preparation for the final assault up the mountain. After taking out every Allied structure your rockets can reach, return south (picking up the second repair crate) and begin the climb again. There will be some Allied units remaining, but your newly healed troops are now up for the task! One final note: the mission is timed, so make it snappy, and be sure to save often; one dawdle or fumble, and Stalin will have your head. Also, the convoy truck moves faster than the other troops, so keep it in line. It will forge ahead if grouped with other troops and find an early death and a premature end to the mission. Mission Accomplished.

Paradox Equation

When the mission begins, send your MPV just north of the visible patch of tiberium at the start of the mission. Establish your base there, build an ore refinery, then build a war factory. Construct two tanks, and then another ore refinery. An Allied tank will come from the north, so use your new tanks to take it out. Create more tanks, and use them to claim the tiberium field to the north. Send more tanks up (four recommended) and rest assured that the newly transported Allied infantry will find an ashy death. Use two of the tanks to force-fire (Ctrl-left click) on the tree separating your base from the northern tiberium and create a direct supply line. Now create more ore trucks. Station your tanks in groups of three to the west and to the south of your base. Spies will be coming from the southwest. After creating a protective perimeter, build your radar, and start cranking out the nuclear rocket launchers. Once made, send them to the west, AWAY FROM YOUR TROOPS! They are perfect for taking out enemy installations, but a nuclear explosion isn't picky about who gets the damage, and your launcher and anything near it will melt away. There are two ways into the western enemy base, but we recommend crossing the northernmost of the two bridges, taking out the enemy stationed there, then sending in a mobile construction vehicle (MCV). Build it, and guard it well with a circle of tanks. Afterwards, enter the enemy base through the southern entrance (after taking out the turrets and pillboxes with a few nukes) and let your tanks do what they do best. If you're feeling fancy, you can take over some structures with engineers. Group your tanks together, and the electric firepower is staggering. At the new base, build a repair facility (or two) and an ore refinery. The freshly uncovered land is rich in ore, and the credits fall like rain. Build another war factory. There is another hive of Allied activity to the northwest. For the sheer abusive fun of it, group your tanks together and cruise on in for an electrifyingly good time. Your true target, however, is on an island across the water from the new base. Build a transport and send in five tanks to do the dirty work for you. Once the area is cleared, transport your engineers across the water and enter the Allied chronosphere. Mission Accomplished.

Nuclear Escalation

Establish your base just north of the starting point. Send out your harvester and get the credits coming in. Build in this order: ore refinery, war factory, tanks, another ore refinery, and tesla coils. Don't forget to keep up the power supply. In this mission, the enemy is aggressive about attacking your base of operations, and tesla coils are going to be your best defense. Build an extra ore truck and a repair facility, and guard them well. Save often, but don't despair. Just as your base seems on the brink of destruction, the Allies are apparently exhausted, too, and they fall back. Your ore trucks will be attacked from the northwest, as will your base. Another attack comes from the west. Expand your perimeter to the west, and when the enemy approaches, cat-and-mouse them back to your base until they are within range of the tesla coils. With a fortified guard to the west, prepare to head northeast. The test-runs on the airborne fuel bombs can be stopped after taking over the tech center there. Get your rocket launchers close enough and let it happen. Once inside, it's easy pickings. Clear it out, sending troops back for repairs as needed. If credits become a problem, head southwest from your base for another field of ore. Trucks will run into some trouble, but even a light force can protect them. After taking out all of the enemy structures up north, the base to the west is easily exterminated. Mission Accomplished.

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